This is getting ridiculously hard … I have no modules?
This was so much easier in the old DMX days.
Follow this step Brad:
Solved! I was pointing to the wrong directory when opening the project in Android Studio. I now have the build options. Let’s see how it goes now.
Thanks @Dave! Your help is so appreciated. I owe you beers for sure.
Its not Wapplers fault its a little complicated. Wappler does its part very well. Android Studio has always been edgy…
Am really glad you are getting there Brad, and happy to have assisted.
Ok, this is a stupid question. It seems I generated a signed app bundle without issue.
But where is the .aab file that I can upload to the store?
Edit: Found it. I am so ready for a beer.
I'm happy to announce I have managed to actually upload my app for testing (not approved yet) to both the Google Play Store and the Apple App Store! Thanks so much for the help from @Dave and @Mr.Rubi! I owe you guys beers for helping me out.
@sitestreet, it was a very long haul for what seems to be a fairly basic data driven app. One of the biggest hurdles was to use FW7 or Bootstrap. After many attempts in both frameworks I finally settled on Bootstrap once routing etc was added to Bootstrap mobile. I added animations to pages to make them appear more app like when going to different pages or views.
The hardest thing (although should be easy now) was to get authentication to work. @patrick was an absolute rock star in his help and long hours he put in to get this working. @Teodor showed tremendous patience in helping me as well. The Wappler team support was a big key. I can't say enough good things about them.
In the initial version I didn't really use many actual mobile features. I'd like to add push notifications yet. That would be awesome. For some reason Wappler won't build iOS apps but they build nicely in xCode. I think that's a Wappler bug.
Overall, I am pretty happy with myself that I was able to do what I was able to do completely in Wappler.
Well happy for you Brad well done man! No beer necessary sir. Won’t say no to a good coffee though!
App officially submitted to Apple App Store and Google Play Store. Now the long wait to find out if it gets approved.
Hi @brad
How did you do?
Thanks
Did you added Push since your post? If yes wich service and how did you managed to Get the "token/player_id" and save it to user'db?
No, it’s above my skill level and wasn’t worth the trouble.
Quite simple, I just selected the main container and in the dynamic attributes added an animation directly in the Wappler UI.
thanks! nice and easy
Hi, Can guide me the step on How to run my wappler in IPhone?
I already manage to run on IOS Simulator
You can just hook your iPhone up to your computer and run it as an emulator with either Wappler or Xcode.
Or the best way is to upload it to the App Store and use test flight .
Signing for “App” requires a
development team. Select a development team in the Signing & Capabilities editor. (in target ‘App’ from project
‘App’)
When I try to run on IPhone , I get the above error… Can advise me what should I do?
Are you trying to run it in TestFlight or submitting to App Store? Where do you see this error? In Xcode? I don’t think that is a Wappler error or issue.
It seems like you are encountering an issue related to code signing in Xcode, where you need to select a development team for your app. This error typically occurs when you are trying to build or run an iOS app on a physical device or submit it to the App Store.
To resolve this issue, follow these steps in Xcode:
Open your Xcode project.
In the project navigator (left sidebar), select the top-level project file (with the blue icon).
Go to the “Signing & Capabilities” tab. This is where you can manage code signing settings for your app.
In the “Team” dropdown, select your development team. If you don’t have a team yet, you will need to enroll in the Apple Developer Program and create a development team first.
Xcode might prompt you to log in with your Apple ID to select the team.
After selecting the team, Xcode will automatically manage the code signing settings for you.
If there are any issues with your signing certificates or provisioning profiles, Xcode will attempt to resolve them for you. However, in some cases, you might need to create and download the necessary provisioning profiles manually from the Apple Developer Portal and import them into Xcode.
Once you’ve selected the development team and resolved any potential signing issues, try building or running your app again.
If you are still facing issues after following these steps, double-check your Apple Developer account settings and ensure that you are part of a development team with the necessary roles and permissions.
Source: ChatGPT
Thanks for the above input. For My case I connect my IPhone to my MAC and select my IPhone and run from wappler and I get the error
Signing for “App” requires a
development team. Select a development team in the Signing & Capabilities editor. (in target ‘App’ from project
‘App’)
So I wonder is it possible to run like above?
I also try to run from Xcode but the build has the above error… Any Advice is greatly appreciated.
Unfortunately I am not familiar with that error. Sorry. Try googling the error message?
Can you share with me your approach how you publish wappler for IOS.